Immersive Virtual Reality to Learn How to Perform Lumbar Puncture
Daniel Suárez Hernández, Elena Pascual Roquet Jalmar, Ramón Valdes Carrillo
Introduction/Objectives: Medical training necessitates the performance of potentially bloody
procedures, requiring materials, adequate environments, and patients to familiarize trainee doctors
with tools and surroundings. However, achieving this objective often proves challenging. Immersive
virtual reality (VR) emerges as a promising tool to bridge the gap between theoretical knowledge and
practical application in a realistic context. Here, we present the design of a virtual reality tool developed
by Jaime I University of Castellón in collaboration with primary care of Department 21 of Orihuela,
aimed at enhancing training opportunities for resident medical interns in a safe environment, as well as
for medical students.
Method: A multidisciplinary team followed an interactive process to design and implement the tool.
Through a "Focus Group," doctors, health experts, and computer developers from Jaime I University of
Castellón developed the lumbar puncture learning tool.
Results: A prototype is in the validation phase as a training tool for performing lumbar puncture. It
comprises a virtual training scenario where users must execute the lumbar puncture procedure.
Conclusion: VR presents a profitable and accessible alternative. A tool has been developed for lumbar
puncture procedure training. The virtual environment created offers a safe and controlled space
replicating the usual scenario for performing lumbar punctures, providing immediate feedback on
technique and allowing students to adjust and correct their performance in real time